[ GLOSSARY DEFINITION ] Gaming

Fill Rate

How many pixels/textures a GPU can draw per second; influences resolution performance.

Also known as: Pixel Fill Rate Texture Fill Rate

Full Definition & Technical Explanation

Fill rate is a GPU's raw drawing throughput — Pixel Fill Rate: 55 GPixel/s, Texture Fill Rate: 110 GTexel/s. Higher fill rates handle higher resolutions and complex textures.

It matters most at high resolution and with heavy effects. See Raw Performance in GPU specs.

Where Fill Rate Matters

Frequently Asked Questions

What is Fill Rate?

How many pixels/textures a GPU can draw per second; influences resolution performance.

What terms are related to Fill Rate?

Related Gaming terms include GPU, Shading Units, ROPs, TMUs.

Related Technical Terms

GPU
Specialized chip for rendering, gaming, and image processing — key to gaming scores. Performance
Shading Units
The parallel processors inside a GPU that do the math for each pixel; more = more GPU power. Gaming
ROPs
GPU units that write finished pixels to the frame buffer; more ROPs help high resolutions. Gaming
TMUs
GPU units that apply textures to 3D surfaces; more TMUs improve textured rendering. Gaming
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