Technical Glossary (1935 terms)
Standardized hardware and benchmark definitions across smartphones, laptops, CPUs, GPUs, SoCs, and tablets.
- notification shade — The panel pulled down to view notifications and quick settings. [ SOFTWARE ]
- object tracking — Following a moving subject to keep it in sharp focus. [ CAMERA ]
- oleophobic coating — An oil-repelling coating that resists fingerprints. [ DISPLAY ]
- on-cell touch — A touch layer deposited directly on the display glass rather than a separate sheet. [ DISPLAY ]
- on-ear — Headphones that rest on the ears rather than around or inside them. [ AUDIO ]
- onboarding — Onboarding is the initial setup and introduction to a device. [ GENERAL ]
- one-hand mode — A mode that shifts the interface down for one-handed use. [ SOFTWARE ]
- one-hand use — One-hand use is how easily a phone can be operated with one hand. [ GENERAL ]
- open world — A game with a large, freely explorable environment. [ GAMING ]
- optical zoom ratio — The magnification factor of a camera's optical zoom. [ CAMERA ]
- ounce — An ounce is a unit of mass equal to about 28.35 grams. [ GENERAL ]
- out-of-order execution — A CPU technique that reorders instructions to use idle execution units. [ CHIPS ]
- outdoor visibility — How readable a screen stays in bright sunlight, set by peak brightness and reflectivity. [ DISPLAY ]
- outlier — An outlier is a benchmark result that deviates from the norm. [ BENCHMARK ]
- over-ear — Headphones that fully enclose the ears with large cups. [ AUDIO ]
- overall score — A Overall score is a 0-100 DeviceBenchmark rating for that aspect of a device. [ GENERAL ]
- overclocked memory — Memory run faster than its rated speed for extra performance, if stable. [ MEMORY ]
- overprovisioning — Reserved SSD space used to manage wear and maintain performance. [ STORAGE ]
- oxide TFT — A transistor backplane using oxide semiconductors for high refresh panels. [ DISPLAY ]
- page size — The block size in which memory and storage are addressed by the system. [ MEMORY ]
- panel — The display module itself, made up of the backlight (where present) and the pixel layer. [ DISPLAY ]
- panorama — A wide image stitched together from several overlapping shots. [ CAMERA ]
- panoramic — Relating to very wide photos captured by sweeping the camera. [ CAMERA ]
- passive isolation — Blocking outside noise physically, without active electronics. [ AUDIO ]
- passkey — A passwordless login using a device-held cryptographic key. [ SOFTWARE ]
- password manager — Software that stores and fills passwords securely. [ SOFTWARE ]
- path tracing — The most accurate form of ray tracing, simulating all light paths. [ GAMING ]
- peak power — The maximum power a device or battery can deliver or accept for a short time. [ BATTERY ]
- percentage — The remaining charge of a battery expressed from 0% to 100%. [ BATTERY ]
- perf mode — A performance mode that favours frame rate over visual quality. [ GAMING ]
- performance core — A large, fast CPU core that handles heavy workloads. [ CHIPS ]
- performance in apps — Performance in apps is how smoothly everyday applications run. [ GENERAL ]
- performance in games — Performance in games is how smoothly games run on a device. [ GENERAL ]
- performance score — A Performance score is a 0-100 DeviceBenchmark rating for that aspect of a device. [ GENERAL ]
- peripheral — A connected accessory such as a mouse, keyboard, or controller. [ GAMING ]
- permission — Authorisation an app requests to access data or hardware. [ SOFTWARE ]
- pet detection — Recognising pets to focus on them or apply effects. [ CAMERA ]
- phablet — A phablet is a phone large enough to serve as a small tablet. [ GENERAL ]
- photo detail — The amount of fine texture and sharpness a photo preserves. [ CAMERA ]
- photo mode — A camera setting tuned for taking still photographs. [ CAMERA ]
- photo resolution — The pixel dimensions of a captured still photo, such as 12MP. [ CAMERA ]
- picture in picture — A small floating video window that keeps playing while you use other apps. [ SOFTWARE ]
- ping — Ping is the network round-trip time to a game server, in milliseconds. [ GAMING ]
- pipelining — A CPU design that overlaps instruction stages to improve throughput. [ CHIPS ]
- pixel arrangement — The physical layout of the red, green, and blue sub-pixels that make up a display's pixels. [ DISPLAY ]
- pixel binning — Combining adjacent pixels to improve low-light quality. [ CAMERA ]
- pixel shader — A shader that computes the final colour of each pixel. [ GAMING ]
- planar driver — A magnetic headphone driver known for detail and fast response. [ AUDIO ]
- plastic back — A rear panel made of polymer; light but less premium. [ DURABILITY ]
- pogo pin — A spring-loaded contact used for docks and accessories. [ PORTS ]