Technical Glossary (1935 terms)
Standardized hardware and benchmark definitions across smartphones, laptops, CPUs, GPUs, SoCs, and tablets.
- launch — A launch is the release of a new product to market. [ GENERAL ]
- launcher — The Android app that draws the home screen and app drawer. [ SOFTWARE ]
- leaderboard — A ranking of players by score, time, or performance. [ GAMING ]
- leather back — A leather back is a rear panel covered in leather or a leather-like material. [ DURABILITY ]
- legacy port — An older port kept for compatibility with previous-generation accessories. [ PORTS ]
- lens — The optics that focus light onto the image sensor. [ CAMERA ]
- lens flare — A light artifact caused by reflections in the lens. [ CAMERA ]
- light mode — A theme that uses light backgrounds for the interface. [ SOFTWARE ]
- lineup — A lineup is the full set of models in a product family. [ GENERAL ]
- live wallpaper — A wallpaper with animation or motion on the home screen. [ SOFTWARE ]
- local dimming — A technique that dims sections of an LCD backlight independently to deepen blacks and raise contrast, common in HDR displays. [ DISPLAY ]
- location permission — An app permission granting access to device location. [ SOFTWARE ]
- location services — System features that determine a device's location. [ SOFTWARE ]
- lock screen — The screen shown before a device is unlocked by the user. [ SOFTWARE ]
- low battery — A state where a device has little charge remaining and enters power-saving behavior. [ BATTERY ]
- low blue light — A display setting that reduces blue light output to ease eye strain, especially at night. [ DISPLAY ]
- low latency — Memory or storage that responds in very little time, important for responsiveness. [ MEMORY ]
- low latency mode — A mode that reduces input delay for more responsive play. [ GAMING ]
- low light — Conditions or modes aimed at shooting in dim light. [ CAMERA ]
- low-band — The lowest cellular frequencies, offering wide coverage but slower speeds. [ CONNECTIVITY ]
- low-end — Low-end describes budget, entry-level products in a market. [ GENERAL ]
- low-latency mode — An audio mode that minimises delay for gaming and video. [ AUDIO ]
- low-light video — Video recording in dim conditions, a demanding test of a camera. [ CAMERA ]
- lux — Lux is a unit of illuminance, measuring light falling on a surface. [ GENERAL ]
- macOS — Apple's desktop operating system for Mac computers. [ SOFTWARE ]
- macro lens — A lens designed for extreme close-up photography of small subjects. [ CAMERA ]
- magnetic connector — A port that attaches and detaches with magnets, such as Apple's MagSafe. [ PORTS ]
- magnifier — An accessibility tool that zooms in on the screen. [ SOFTWARE ]
- main sensor — A phone's primary camera sensor, usually the largest and best. [ CAMERA ]
- manual controls — Camera settings such as exposure and focus that the user adjusts by hand. [ CAMERA ]
- manual focus — Adjusting focus by hand rather than relying on autofocus. [ CAMERA ]
- materials — Materials are the substances a product is built from. [ GENERAL ]
- matte display — A screen with a diffusion coating that reduces glare. [ DISPLAY ]
- max camera support — Maximum camera support is the highest sensor resolution a chip can handle. [ CHIPS ]
- mechanical drive — A hard disk drive (HDD) that stores data on spinning magnetic platters. [ STORAGE ]
- memory allocation — How a system assigns RAM to apps and processes as they run. [ MEMORY ]
- memory bank — A group of memory chips addressed together on a module or board. [ MEMORY ]
- memory channel — A path between the CPU and memory; more channels mean more bandwidth. [ MEMORY ]
- memory controller — A memory controller manages how a chip reads and writes RAM. [ CHIPS ]
- memory frequency — The clock speed at which memory operates, expressed in MHz and tied to bandwidth. [ MEMORY ]
- memory leak — A software bug where an app fails to release memory, slowly consuming RAM. [ MEMORY ]
- memory module — The physical stick or chip package that holds DRAM. [ MEMORY ]
- memory speed — How fast memory can transfer data, set by its type and frequency. [ MEMORY ]
- micro-USB — The small USB connector widely used on devices before USB-C. [ PORTS ]
- microarchitecture — The internal design of a processor family (e.g., Zen 5, Raptor Lake). [ CHIPS ]
- microcode — Low-level CPU instructions that control how a processor executes commands. [ CHIPS ]
- microphone — The audio input used to capture sound for video and calls. [ CAMERA ]
- microphone permission — An app permission granting access to the microphone. [ SOFTWARE ]
- microphone quality — How clearly a device's microphones capture your voice. [ AUDIO ]
- microphones — The number of microphones for calls and recording. [ AUDIO ]