Technical Glossary (1935 terms)
Standardized hardware and benchmark definitions across smartphones, laptops, CPUs, GPUs, SoCs, and tablets.
- final score — A Final score is a 0-100 DeviceBenchmark rating for that aspect of a device. [ GENERAL ]
- finish — A finish is the surface treatment and texture of a product. [ GENERAL ]
- firmware update — A firmware update refreshes low-level device software. [ GENERAL ]
- fisheye — An extreme wide-angle lens with strong barrel distortion. [ CAMERA ]
- flagship killer — A flagship killer offers near-flagship specs at a much lower price. [ GENERAL ]
- flash — The light that briefly illuminates a scene for a photo. [ CAMERA ]
- flash memory — Non-volatile storage that holds data without power. [ STORAGE ]
- flicker-free — A display with no visible brightness flicker, reducing eye strain. [ DISPLAY ]
- floating window — A resizable app window that stays on top of other apps. [ SOFTWARE ]
- focus — The point in a scene at which an image is at its sharpest. [ CAMERA ]
- focus peaking — Highlighting in-focus edges to assist manual focusing. [ CAMERA ]
- focus ring — A ring on a lens that is used to adjust focus manually. [ CAMERA ]
- focus speed — How quickly a camera can change focus between subjects. [ CAMERA ]
- foldable — A foldable is a device with a display that folds in half. [ GENERAL ]
- foldable display — A flexible panel that bends, enabling foldable and rollable phones and tablets. [ DISPLAY ]
- font size — A setting that adjusts the size of on-screen text. [ SOFTWARE ]
- form factor — Form factor describes a device's size, shape, and layout. [ GENERAL ]
- fov slider — A setting that adjusts a game's field of view width. [ GAMING ]
- fps limit — A cap on the maximum frame rate a game will render. [ GAMING ]
- fps unlocked — A mode where the frame rate is not capped, for maximum smoothness. [ GAMING ]
- frame generation — AI-created frames inserted between rendered frames to raise FPS. [ GAMING ]
- frame pacing — Frame pacing is how evenly a game delivers frames over time. [ GAMING ]
- frame stability — How consistently a game maintains its frame rate over time. [ GAMING ]
- frame stabilization — Stabilising individual video frames to reduce handheld shake. [ CAMERA ]
- frame time — Frame time is how long each frame takes to render, in milliseconds. [ GAMING ]
- free space — The unused portion of a storage device available for new files. [ STORAGE ]
- full charging time — The time required to charge a battery from empty to 100%. [ BATTERY ]
- full-frame — A camera sensor the same size as a 35mm film frame. [ CAMERA ]
- gain — The amount of amplification applied to an audio signal. [ AUDIO ]
- game engine — The software framework developers use to build games. [ GAMING ]
- game launcher — Software that starts games and manages settings and updates. [ GAMING ]
- game performance — How well a device runs games, measured in frame rate and stability. [ GAMING ]
- game ready driver — Nvidia's graphics drivers optimised for new game launches. [ GAMING ]
- game settings — A game's adjustable graphics, audio, and control options. [ GAMING ]
- game space — A phone app hub for launching games and applying performance tuning. [ GAMING ]
- gaming benchmark — A tool or test that measures gaming performance in frames. [ GAMING ]
- gaming laptop — A laptop built for running games with a dedicated GPU and strong cooling. [ GAMING ]
- gaming mode — A phone/laptop mode that boosts performance for games. [ GAMING ]
- gaming phone — A phone optimized for gaming with extra cooling and triggers. [ GENERAL ]
- gaming score — A Gaming score is a 0-100 DeviceBenchmark rating for that aspect of a device. [ GENERAL ]
- gamma — The display transfer curve that maps brightness levels. [ DISPLAY ]
- garbage collection — The SSD process of reclaiming space from deleted data. [ STORAGE ]
- generation — A generation is one release cycle of a product line. [ GENERAL ]
- geometry shader — A shader that can add to or remove geometry during rendering. [ GAMING ]
- gesture — A touch motion, such as a swipe or pinch, that triggers an action. [ SOFTWARE ]
- gesture control — Controlling a device through motions rather than buttons. [ SOFTWARE ]
- gesture navigation — Navigating the system with swipe gestures instead of buttons. [ SOFTWARE ]
- ghosting — A trailing smear left behind moving objects on a slow-responding display. [ DISPLAY ]
- gimbal stabilization — A motorised mount that keeps a camera steady mechanically. [ CAMERA ]
- glass — The cover material that protects a display and defines its surface feel and strength. [ DISPLAY ]